Gaming Stuff

About This Page

This page compiles my adventures in the world of videogames, cataloguing games I have played casually, as well as those I have been invited to playtest, through early-access or beta-testing schemes. In addition, I also actively take part in videogame challenge running, with clips of my exploits detailed in the gallery below. Here you will find clips of glitches I have discovered/replicated, speedruns of individual levels, and challenge run attempts, for example no-hit runs. While I do not often get time to grind for lower times, my best attemps and any interesting skips that I learn will be collected here, alongside discussion of any unintentional interactions exploited.

Playtest Experience

Background is an image of Napoleon as a giant fantasy warlock figure, the left side of his face decomposed into a montrous mesh of flesh. A soldier kneels before him and a shadowy army looms behind.

Crashout Crew and Valor Mortis

Updated: 18th October 2025

This month, I have been taking part in the demo for Crashout Crew, the new order-fulfillment multiplayer game by Aggro Crab. While testing out the game, I also filed a bug report concerning input issues with controllers using SteamInput, where forward was permanently pressed.

I was also invited to take part in the closed alpha for Valor Mortis by One More Level (Ghostrunner), a souls-like set during a fantasy version of the Napoleonic war. While the overall vibe and style is immaculate, there are still performance issues (likely memory leakage) at this stage, causing the game to crash if the player dies multiple times. It is also possible to get stuck in enemy hitboxes, among other issues, which will hopefully be resolved by launch.

Battlefield 6

Updated: 10th August 2025

On the 7th August, I was invited by EA to take part in the Early Access part of the Battlefield 6 Open Beta. During this time, I tested for network, weapon balance, and implementation issues. Based on player feedback, the overpowered nature of the shotguns was toned down and some of the blindingy bright bloom in certain portions of maps was removed.

Void/Breaker and FBC: Firebreak

Updated: 9th July 2025

Over the last three months, I have been invited to take part in network testing for both Void/Breaker, created by Daniel Stubbington (previously The Entropy Centre), and FBC: Firebreak, developed by Remedy Entertainment and set in the Control Universe.

As part of this task, I provided feedback on game balance, connectivity issues, and implementation bugs. For example, in the Void/Breaker test, it was possible to get stuck in the ground when dashing onto a platform, losing all player control except for jumping, which you could do infinitely. As far as I am aware, this has been resolved in the current version of the game.

Background is the cover art to the game Elden Ring: Nightreign, depicting a figure on a battlefield, holding a magic staff.

Elden Ring: Nightreign and Hades II

Updated: 10th March 2025

I was recently invited to take part in the console network test for Nightreign, a spin-off of Elden Ring, developed by Fromsoftware. Across six sessions, I teamed up with pairs of players on PS5 and endeavoured to beat the Night Lord, while keeping an eye out for bugs, glitches, and balance issues.

I have also been taking part in the Early Access period for Supergiant Games' next masterpiece, Hades II. As part of the game's continued development, I have been providing QA feedback via the included bug report tool, prompting the resolution of issues including: delayed dialogue, enemies spawning out of bounds, persistent visual effects, and inaccesible doorways.

Clip Gallery

Below is a gallery of clips of my gameplay across a wide collection of games, from Astro's Playroom to Sifu. The clips range from cool gameplay moments, to glitches, speedruns, and challenge runs. Each post includes a discussion of the clip alongside a thumbnail which can be clicked to load the corresponding video. These videos may also be found on my Youtube Channel. The page can be filtered using the menu below if you are searching for a specific game or video type. Note that this collection is not intended as a critique of the developers, rather as a resource for those who want to learn a little more about how glitches occur and how speedrun skips are found (most often by accident)!